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Life is strange-LIS

By bigADMIN | | Comments are Closed | 25 novembre, 2015 | 5

Life is Strange (LIS)

Life Is Strange (LIS) is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Multi awarded

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Blue Estate

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Blue Estate,

Designed from the ground up to exploit the gyroscopic features of the PlayStation4® controller, and Kinect sensor on Xbox One®, Blue Estate offers slick wit and punishing violence through a genuinely fun and intuitive control system, all set in an eye-popping technicolor mob world. The game, now available on PC, can be played with the keyboard / mouse, traditional USB gamepads, Leap Motion or light guns (unofficial support).

Created by Viktor Kalvachev

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Farcry 2

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Far Cry 2

More than just a visual and technological achievement, Farcry 2 will make you take part in a brand new gaming experience. Discover one of the most beautiful but also most hostile environments …

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Splinter cell Double agent

By bigADMIN | | Comments are Closed | 6 novembre, 2015 | 0

Splinter cell Double agent

Tom Clancy’s Splinter Cell Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft and endorsed by American author Tom Clancy.

The game follows Third Echelon Splinter Cell Sam Fisher as he assigned to go undercover as a convicted felon in order to infiltrate a domestic terror organization called John Brown’s Army (JBA).

Nominated as “Best sound design” at GANG and BAFTA Awards

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Ghost recon advanced warfighter 2

By bigADMIN | | Comments are Closed | 5 novembre, 2015 | 0

Ghost Recon Advanced Warfighter 2 is a game that belongs to Tom Clancy’s saga (the most important in terms of tactical shooter games), which is based on a series of fictitious facts that happen in Mexico City.

Travel to Mexico to wipe out your enemies

Your mission won’t only be to eliminate all the enemies that you encounter, but you will also be able to lead a group of soldiers that are under your control, something that makes the game slightly more difficult because we will always have to face the full sense of our teammates’ movements before starting the action.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

 

Splinter cell Pandora tomorrow

By bigADMIN | | Comments are Closed | 4 novembre, 2015 | 0

Tom Clancy’s Splinter Cell Pandora Tomorrow is a stealth video game is the second game in the Splinter Cell series endorsed by writer Tom Clancy.

The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called « Third Echelon »

Lalo Schifrin provides the theme music for the game

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Rainbow six Vegas

By bigADMIN | | Comments are Closed | 5 octobre, 2015 | 0

Sound design by Frederic Devanlay for Big wheels studio

Music by Tom Salta

La lisière

By bigADMIN | | Comments are Closed | 30 août, 2015 | 0

Sound design for short movie La Lisière
Directed by Simon Saulnier

Dans un avenir proche, au cœur d’une forêt du nord où règne l’anarchie, la jeune Hawa et son père survivent, comme beaucoup de réfugiés. C’est lors d’un vol de vivres que la vie de Hawa bascule. Elle perd ce qu’elle a de plus cher et s’engage dans un périple pour retrouver les voleurs jusqu’à la lisière de cette forêt.

Sascha Dikiciyan-Doomsday EP teaser

By bigADMIN | | Comments are Closed | 18 juillet, 2015 | 0

Sound design and sound effects for the Sonic Mayhem Doomsday EP teaser

Music by Sascha Dikiciyan/Sonic Mayhem

 

 

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