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Harmony

By bigADMIN | | Comments are Closed | 28 mars, 2023 | 0

Harmony: The Fall of Reverie

In the very near future… When Polly returns home after a few years abroad to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth.

In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.

Sound design for cinematics by : Frederic Devanlay for Big wheels studio and Red libraries

Vampyr

By bigADMIN | | Comments are Closed | 2 juin, 2018 | 0

Vampyr

Roam the streets of a London devastated by disease.

An action-RPG with a twilight atmosphere, developed using the Unreal Engine 4.
Emerging from the swirling chaos, a tormented being comes back to life. Take on the role of an eminent doctor recently transformed into a vampire, who seeks to understand his new condition as a drinker of blood. His quest, guided by intuition, discovery and ordeal, will be punctuated with death and drama as he attempts to stave off the irrepressible thirst pushing him to take the lives of others.

Who will you sacrifice? Who will you save? How will you live with the consequences of your choices? Your decisions will shape your fate as you cling to what’s left of your humanity while delving into the mysteries surrounding the origin of the Spanish Flu.
Explore the sinister atmosphere of London at the start of the 20th Century during the worst epidemic in modern history. Play as a powerful and tormented Vampire, determined to pierce the veil of secrets surrounding your new nature: still a man of science, you are now also a creature of the night, and your cruelest combat will be with yourself.
Create your own style of combat using a wide choice of weaponry and vampiric skills to confront a unique and varied bestiary. Hunt down human prey to feed, but be careful, as your choices will have a significant influence on your development and may forever seal the fate of London.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Ghost Recon Wildlands

By bigADMIN | | Comments are Closed | 24 juillet, 2017 | 0

Ghost recon Wildlands

Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series’ Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you’re syncing shots with friends or an AI companion, there’s gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.

By Tom Clancy standards, Wildlands’ story–a revenge tale disguised as a narco-state destabilization operation–is low hanging fruit.

Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who’ve suffered similar fates

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Primal legends

By bigADMIN | | Comments are Closed | 22 mars, 2016 | 0

Primal legends

Get ready to become a Legend! Assemble and rally an army of heroes through the challenges of the devastated and magical world of Theria. Vanquish opponents in real time PVP and reach the top!

Primal Legends is an upcoming mobile Strategy RPG game in which you must assemble an army to fight through PVE and synchronous PVP modes. The game boasts an innovative combat system, combining classic match-3 mechanics with turn-based strategy gameplay.

Master your army and become a Legend alongside your friends Overcome multiple challenges in more than 150 levels. Combine the powers of hundreds of heroes and adapt your strategy to triumph over your enemies. Craft a unique gameplay experience by evolving and mastering your army!

Music by Pascal Morel

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

The Crew – Wild run

By bigADMIN | | Comments are Closed | 26 novembre, 2015 | 1

The Crew – Wild run

Welcome to the next Generation of Driving Games

The Crew is a revolutionary action-driving game developed exclusively for next-gen consoles. I takes you and your friends on a reckless ride inside a massive open world recreation of the United States.

Take part in a relenless ride to move up the ranks of 510s, a gang grown around Detroit’s illegal street racing scene – making a rep for yourself on th underground-racing and ultimately taking down their activities all across the United States.

Maneuver through the building streets of New York city to lose the cops, cruise down sunny Miami Beach or trek through the breathtaking plateaus of Monument Valley/ Each locale comes with its own set of surprises and driving

challenges to master. On your journey you will encounter other players on the road – all potentially worthy companions to crew up with, or future rivals to complete against.

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Life is strange-LIS

By bigADMIN | | Comments are Closed | 25 novembre, 2015 | 5

Life is Strange (LIS)

Life Is Strange (LIS) is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Multi awarded

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Blue Estate

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Blue Estate,

Designed from the ground up to exploit the gyroscopic features of the PlayStation4® controller, and Kinect sensor on Xbox One®, Blue Estate offers slick wit and punishing violence through a genuinely fun and intuitive control system, all set in an eye-popping technicolor mob world. The game, now available on PC, can be played with the keyboard / mouse, traditional USB gamepads, Leap Motion or light guns (unofficial support).

Created by Viktor Kalvachev

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Rayman and the Raving Rabbid

By bigADMIN | | Comments are Closed | 5 octobre, 2015 | 0

Sound design by Frederic Devanlay for Big wheels studio

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