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Ghost Recon Wildlands

By bigADMIN | | Comments are Closed | 24 juillet, 2017 | 0

Ghost recon Wildlands

Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series’ Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you’re syncing shots with friends or an AI companion, there’s gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.

By Tom Clancy standards, Wildlands’ story–a revenge tale disguised as a narco-state destabilization operation–is low hanging fruit.

Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who’ve suffered similar fates

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Citroën C-Elysée

By bigADMIN | | Comments are Closed | 11 décembre, 2015 | 0

Citroën C-Elysée

Sébastien Loeb

Production Company: Standard Films
Producer: Julien Pasquier
DOP: Julian Hohndorf

Sound design by Frederic Devanlay for Big wheels studio

 

Life is strange-LIS

By bigADMIN | | Comments are Closed | 25 novembre, 2015 | 5

Life is Strange (LIS)

Life Is Strange (LIS) is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Multi awarded

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Blue Estate

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Blue Estate,

Designed from the ground up to exploit the gyroscopic features of the PlayStation4® controller, and Kinect sensor on Xbox One®, Blue Estate offers slick wit and punishing violence through a genuinely fun and intuitive control system, all set in an eye-popping technicolor mob world. The game, now available on PC, can be played with the keyboard / mouse, traditional USB gamepads, Leap Motion or light guns (unofficial support).

Created by Viktor Kalvachev

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Farcry 2

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Far Cry 2

More than just a visual and technological achievement, Farcry 2 will make you take part in a brand new gaming experience. Discover one of the most beautiful but also most hostile environments …

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Watch Dogs

By bigADMIN | | Comments are Closed | 9 novembre, 2015 | 4

Watch Dogs,

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.

Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Splinter cell Double agent

By bigADMIN | | Comments are Closed | 6 novembre, 2015 | 0

Splinter cell Double agent

Tom Clancy’s Splinter Cell Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft and endorsed by American author Tom Clancy.

The game follows Third Echelon Splinter Cell Sam Fisher as he assigned to go undercover as a convicted felon in order to infiltrate a domestic terror organization called John Brown’s Army (JBA).

Nominated as “Best sound design” at GANG and BAFTA Awards

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Ghost recon advanced warfighter 2

By bigADMIN | | Comments are Closed | 5 novembre, 2015 | 0

Ghost Recon Advanced Warfighter 2 is a game that belongs to Tom Clancy’s saga (the most important in terms of tactical shooter games), which is based on a series of fictitious facts that happen in Mexico City.

Travel to Mexico to wipe out your enemies

Your mission won’t only be to eliminate all the enemies that you encounter, but you will also be able to lead a group of soldiers that are under your control, something that makes the game slightly more difficult because we will always have to face the full sense of our teammates’ movements before starting the action.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

 

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