Big Wheels Studio | Sound design for gamesBig Wheels Studio | Sound design for gamesBig Wheels Studio | Sound design for gamesBig Wheels Studio | Sound design for games
  • HOME
  • STUDIO
  • GAMES
  • FILMS & COMMERCIALS
  • RED LIBRARIES BOUTIQUE
  • CONTACT
    • PRIVACY POLICY

Blog

Home Project

Jusant

By bigADMIN | | Comments are Closed | 3 novembre, 2023 | 0

JUSANT is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower.

Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Foley and Sound design by : Frederic Devanlay for Big wheels studio and Red libraries.

Winner at french Pegases 2024 as « BEST SOUND DESIGN »

Twin Mirror

By bigADMIN | | Comments are Closed | 16 septembre, 2021 | 0

Twin Mirror,

Sam Higgs was done with Basswood, West Virginia, but it seems it wasn’t done with him. When the former investigative journalist returns to his hometown to say a final farewell to his best friend, it soon becomes clear that there are more chapters to be written in his troubled history.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Life is Strange 2-LIS2

By bigADMIN | | Comments are Closed | 9 novembre, 2018 | 0

Life is Strange 2

Two brothers Sean and Daniel Diaz, 16 and 9, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden and mysterious supernatural power.

Life on the road is tough and now totally responsible for his much younger brother, Sean begins to realize that his decisions will impact their lives forever…

Captain Spirit :

In The Awesome Adventures of Captain Spirit, you play as Chris, an ordinary 10-year old boy who dreams of being a superhero. Chris has a big imagination that will take him on all sorts of adventures, but on this particular Saturday something truly extraordinary will happen to him…

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Vampyr

By bigADMIN | | Comments are Closed | 2 juin, 2018 | 0

Vampyr

Roam the streets of a London devastated by disease.

An action-RPG with a twilight atmosphere, developed using the Unreal Engine 4.
Emerging from the swirling chaos, a tormented being comes back to life. Take on the role of an eminent doctor recently transformed into a vampire, who seeks to understand his new condition as a drinker of blood. His quest, guided by intuition, discovery and ordeal, will be punctuated with death and drama as he attempts to stave off the irrepressible thirst pushing him to take the lives of others.

Who will you sacrifice? Who will you save? How will you live with the consequences of your choices? Your decisions will shape your fate as you cling to what’s left of your humanity while delving into the mysteries surrounding the origin of the Spanish Flu.
Explore the sinister atmosphere of London at the start of the 20th Century during the worst epidemic in modern history. Play as a powerful and tormented Vampire, determined to pierce the veil of secrets surrounding your new nature: still a man of science, you are now also a creature of the night, and your cruelest combat will be with yourself.
Create your own style of combat using a wide choice of weaponry and vampiric skills to confront a unique and varied bestiary. Hunt down human prey to feed, but be careful, as your choices will have a significant influence on your development and may forever seal the fate of London.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Life is strange-LIS

By bigADMIN | | Comments are Closed | 25 novembre, 2015 | 5

Life is Strange (LIS)

Life Is Strange (LIS) is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Multi awarded

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Splinter cell Double agent

By bigADMIN | | Comments are Closed | 6 novembre, 2015 | 0

Splinter cell Double agent

Tom Clancy’s Splinter Cell Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft and endorsed by American author Tom Clancy.

The game follows Third Echelon Splinter Cell Sam Fisher as he assigned to go undercover as a convicted felon in order to infiltrate a domestic terror organization called John Brown’s Army (JBA).

Nominated as “Best sound design” at GANG and BAFTA Awards

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Ghost recon advanced warfighter 2

By bigADMIN | | Comments are Closed | 5 novembre, 2015 | 0

Ghost Recon Advanced Warfighter 2 is a game that belongs to Tom Clancy’s saga (the most important in terms of tactical shooter games), which is based on a series of fictitious facts that happen in Mexico City.

Travel to Mexico to wipe out your enemies

Your mission won’t only be to eliminate all the enemies that you encounter, but you will also be able to lead a group of soldiers that are under your control, something that makes the game slightly more difficult because we will always have to face the full sense of our teammates’ movements before starting the action.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

 

Splinter cell Pandora tomorrow

By bigADMIN | | Comments are Closed | 4 novembre, 2015 | 0

Tom Clancy’s Splinter Cell Pandora Tomorrow is a stealth video game is the second game in the Splinter Cell series endorsed by writer Tom Clancy.

The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called « Third Echelon »

Lalo Schifrin provides the theme music for the game

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

12

Recent Posts

  • Hello world!
  • A Single Blog Post
  • Great Blog Post
  • Single Image Blog
  • Image Blog Post

Recent Comments

  1. A WordPress Commenter sur Hello world!
Copyright 2015 Big Wheels Studio | All Rights Reserved
  • HOME
  • STUDIO
  • GAMES
  • FILMS & COMMERCIALS
  • RED LIBRARIES BOUTIQUE
  • CONTACT
    • PRIVACY POLICY
Big Wheels Studio | Sound design for games