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Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Ghost Recon Future Soldier

By bigADMIN | | Comments are Closed | 5 novembre, 2015 | 1

Ghost Recon Future Soldier

Armed to the teeth with unrivalled combat technology and cutting-edge military hardware, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.

Sequence programming for the Tom Salta tracks for Ghost Recon Future Soldier

Farcry

By bigADMIN | | Comments are Closed | 2 novembre, 2015 | 0

Far Cry, due to the history of their development, do not have any significant shared narrative elements, but instead share a theme of placing the player in a wilderness environment where they must help fight against one or more despots that control the region as well as surviving against wild animals that roam the open spaces.

Recording and voice editing for US version of Farcry video game
Sound design for E3 trailer by Frederic Devanlay for Big wheels studio

Styx master of shadows

By bigADMIN | | Comments are Closed | 1 novembre, 2015 | 0

Styx master of shadows, Recording and voice editing for US version for Styx master of shadows video game

Guy Savoy (La monnaie)

By bigADMIN | | Comments are Closed | 26 octobre, 2015 | 0

Guy Savoy (La monnaie)

French Chef

Music by Eric Serra

DOP: Jacques Ballard

Sound design by Frederic Devanlay for Big wheels studio

 

Guitar Hero 2

By bigADMIN | | Comments are Closed | 5 octobre, 2015 | 0

Recording and voice editing for french version of Guitar Hero 2 video game

Bound by flame

By bigADMIN | | Comments are Closed | 5 septembre, 2015 | 1

Recording and voice editing for US version of Bound by flame

La lisière

By bigADMIN | | Comments are Closed | 30 août, 2015 | 0

Sound design for short movie La Lisière
Directed by Simon Saulnier

Dans un avenir proche, au cœur d’une forêt du nord où règne l’anarchie, la jeune Hawa et son père survivent, comme beaucoup de réfugiés. C’est lors d’un vol de vivres que la vie de Hawa bascule. Elle perd ce qu’elle a de plus cher et s’engage dans un périple pour retrouver les voleurs jusqu’à la lisière de cette forêt.

Heroes of Might and Magic

By bigADMIN | | Comments are Closed | 5 juin, 2015 | 0

Sound design in game for Heroes of Might and Magic
Post process for voice characters
Sound design for E3 trailer

Racquet sports

By bigADMIN | | Comments are Closed | 5 juin, 2015 | 0

Sound design and Foley in game for Racquet sports Wii video game

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