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L’incroyable Embouteillage 2

By bigADMIN | | Comments are Closed | 4 juillet, 2024 | 0

L’incroyable Embouteillage 2

Été 2024, Alex et sa fiancée Vanessa sont en route, séparément, vers leur mariage. Ils ne doivent en aucun cas se croiser avant la cérémonie. Chaque détail a été soigneusement préparé. De la wedding-planner de renom au traiteur d’exception, en passant par un orchestre époustouflant : la journée s’annonce à merveille. Mais un imprévu va tout chambouler : les futurs mariés se retrouvent coincés, chacun de leur côté, dans un embouteillage sans fin. Une partie de leurs invités et prestataires sont également bloqués. Le compte à rebours commence pour Alex et Vanessa, qui sont déterminés à ne pas manquer « le plus beau jour » de leur vie.

Directeur : David Charhon

Producteur : Romuald Boulanger

R-Lines Prod

Foley Artist : Frederic Devanlay recorded at Big wheels studio

Jusant

By bigADMIN | | Comments are Closed | 3 novembre, 2023 | 0

JUSANT is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower.

Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Foley and Sound design by : Frederic Devanlay for Big wheels studio and Red libraries.

Winner at french Pegases 2024 as « BEST SOUND DESIGN »

Humankind

By bigADMIN | | Comments are Closed | 19 novembre, 2021 | 0

HUMANKIND is a turn-based historical strategy game in which you will be rewriting the entire narrative of Humankind –

a convergence of culture, history, and values that allows you to create a civilization that is as unique as you are.

HOW FAR WILL YOU PUSH HUMANKIND?

Recordings and voices editing by : Frederic Devanlay for Big wheels studio

As Dusk Falls

By bigADMIN | | Comments are Closed | 17 novembre, 2021 | 0

As Dusk Falls,

One town. Two families. three decades of secrets.

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years in small town Arizona.

Starting with a robbery-gone-wrong, the choices you make will have a powerful impact on the characters’ lives in this epic story of betrayal, sacrifice and resilience.

Foley by : Frederic Devanlay for Big wheels studio and Red libraries

Tell Me Why

By bigADMIN | | Comments are Closed | 24 septembre, 2020 | 0

Tell Me Why is the latest narrative adventure from DONTNOD Entertainment, the studio behind the beloved franchise Life is Strange. In this intimate mystery, reunited twins Tyler and Alyson Ronan use their special bond to unravel the memories of their loving but troubled childhood.

Set in the fictional town of Delos Crossing, Alaska, Tell Me Why features a cast of intriguing, true-to-life characters and mature themes. As you interact with memories of the past, you will make choices that determine the strength of the unique bond that Tyler and Alyson share—and shape the future course of the twins’ lives.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Primal legends

By bigADMIN | | Comments are Closed | 22 mars, 2016 | 0

Primal legends

Get ready to become a Legend! Assemble and rally an army of heroes through the challenges of the devastated and magical world of Theria. Vanquish opponents in real time PVP and reach the top!

Primal Legends is an upcoming mobile Strategy RPG game in which you must assemble an army to fight through PVE and synchronous PVP modes. The game boasts an innovative combat system, combining classic match-3 mechanics with turn-based strategy gameplay.

Master your army and become a Legend alongside your friends Overcome multiple challenges in more than 150 levels. Combine the powers of hundreds of heroes and adapt your strategy to triumph over your enemies. Craft a unique gameplay experience by evolving and mastering your army!

Music by Pascal Morel

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Citroën C-Elysée

By bigADMIN | | Comments are Closed | 11 décembre, 2015 | 0

Citroën C-Elysée

Sébastien Loeb

Production Company: Standard Films
Producer: Julien Pasquier
DOP: Julian Hohndorf

Sound design by Frederic Devanlay for Big wheels studio

 

The Crew – Wild run

By bigADMIN | | Comments are Closed | 26 novembre, 2015 | 1

The Crew – Wild run

Welcome to the next Generation of Driving Games

The Crew is a revolutionary action-driving game developed exclusively for next-gen consoles. I takes you and your friends on a reckless ride inside a massive open world recreation of the United States.

Take part in a relenless ride to move up the ranks of 510s, a gang grown around Detroit’s illegal street racing scene – making a rep for yourself on th underground-racing and ultimately taking down their activities all across the United States.

Maneuver through the building streets of New York city to lose the cops, cruise down sunny Miami Beach or trek through the breathtaking plateaus of Monument Valley/ Each locale comes with its own set of surprises and driving

challenges to master. On your journey you will encounter other players on the road – all potentially worthy companions to crew up with, or future rivals to complete against.

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Life is strange-LIS

By bigADMIN | | Comments are Closed | 25 novembre, 2015 | 5

Life is Strange (LIS)

Life Is Strange (LIS) is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Multi awarded

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

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