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Humankind

By bigADMIN | | Comments are Closed | 19 novembre, 2021 | 0

HUMANKIND is a turn-based historical strategy game in which you will be rewriting the entire narrative of Humankind –

a convergence of culture, history, and values that allows you to create a civilization that is as unique as you are.

HOW FAR WILL YOU PUSH HUMANKIND?

Recordings and voices editing by : Frederic Devanlay for Big wheels studio

Ghost Recon Wildlands

By bigADMIN | | Comments are Closed | 24 juillet, 2017 | 0

Ghost recon Wildlands

Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series’ Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you’re syncing shots with friends or an AI companion, there’s gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.

By Tom Clancy standards, Wildlands’ story–a revenge tale disguised as a narco-state destabilization operation–is low hanging fruit.

Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who’ve suffered similar fates

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Primal legends

By bigADMIN | | Comments are Closed | 22 mars, 2016 | 0

Primal legends

Get ready to become a Legend! Assemble and rally an army of heroes through the challenges of the devastated and magical world of Theria. Vanquish opponents in real time PVP and reach the top!

Primal Legends is an upcoming mobile Strategy RPG game in which you must assemble an army to fight through PVE and synchronous PVP modes. The game boasts an innovative combat system, combining classic match-3 mechanics with turn-based strategy gameplay.

Master your army and become a Legend alongside your friends Overcome multiple challenges in more than 150 levels. Combine the powers of hundreds of heroes and adapt your strategy to triumph over your enemies. Craft a unique gameplay experience by evolving and mastering your army!

Music by Pascal Morel

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Blue Estate

By bigADMIN | | Comments are Closed | 23 novembre, 2015 | 0

Blue Estate,

Designed from the ground up to exploit the gyroscopic features of the PlayStation4® controller, and Kinect sensor on Xbox One®, Blue Estate offers slick wit and punishing violence through a genuinely fun and intuitive control system, all set in an eye-popping technicolor mob world. The game, now available on PC, can be played with the keyboard / mouse, traditional USB gamepads, Leap Motion or light guns (unofficial support).

Created by Viktor Kalvachev

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Remember Me

By bigADMIN | | Comments are Closed | 8 novembre, 2015 | 0

Remember Me,

Neo-Paris. 2084.

Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical
progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me™ is a 3rd person action/adventure game where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Farcry

By bigADMIN | | Comments are Closed | 2 novembre, 2015 | 0

Far Cry, due to the history of their development, do not have any significant shared narrative elements, but instead share a theme of placing the player in a wilderness environment where they must help fight against one or more despots that control the region as well as surviving against wild animals that roam the open spaces.

Recording and voice editing for US version of Farcry video game
Sound design for E3 trailer by Frederic Devanlay for Big wheels studio

Styx master of shadows

By bigADMIN | | Comments are Closed | 1 novembre, 2015 | 0

Styx master of shadows, Recording and voice editing for US version for Styx master of shadows video game

Guitar Hero 2

By bigADMIN | | Comments are Closed | 5 octobre, 2015 | 0

Recording and voice editing for french version of Guitar Hero 2 video game

Bound by flame

By bigADMIN | | Comments are Closed | 5 septembre, 2015 | 1

Recording and voice editing for US version of Bound by flame

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