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Jusant

By bigADMIN | | Comments are Closed | 3 novembre, 2023 | 0

JUSANT is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower.

Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Foley and Sound design by : Frederic Devanlay for Big wheels studio and Red libraries.

Winner at french Pegases 2024 as « BEST SOUND DESIGN »

Harmony

By bigADMIN | | Comments are Closed | 28 mars, 2023 | 0

Harmony: The Fall of Reverie

In the very near future… When Polly returns home after a few years abroad to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth.

In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.

Sound design for cinematics by : Frederic Devanlay for Big wheels studio and Red libraries

As Dusk Falls

By bigADMIN | | Comments are Closed | 17 novembre, 2021 | 0

As Dusk Falls,

One town. Two families. three decades of secrets.

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years in small town Arizona.

Starting with a robbery-gone-wrong, the choices you make will have a powerful impact on the characters’ lives in this epic story of betrayal, sacrifice and resilience.

Foley by : Frederic Devanlay for Big wheels studio and Red libraries

DO, RE, MI

By bigADMIN | | Comments are Closed | 16 septembre, 2021 | 2

DO, RE & MI are three birdie best friends who live in Beebopsburgh, a town as musical as its inhabitants.
From the piano keys sidewalk to the beat-notes bushes, music is its own character in this show and it’s everywhere!
DO, RE & MI is a preschool series about music, emotion, inspiration, joy, frustration…and three birds whose love
of music and adventure makes them best friends! Together, they go on kid-relatable adventures,
with each adventure ramping up into an original song.

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Tell Me Why

By bigADMIN | | Comments are Closed | 24 septembre, 2020 | 0

Tell Me Why is the latest narrative adventure from DONTNOD Entertainment, the studio behind the beloved franchise Life is Strange. In this intimate mystery, reunited twins Tyler and Alyson Ronan use their special bond to unravel the memories of their loving but troubled childhood.

Set in the fictional town of Delos Crossing, Alaska, Tell Me Why features a cast of intriguing, true-to-life characters and mature themes. As you interact with memories of the past, you will make choices that determine the strength of the unique bond that Tyler and Alyson share—and shape the future course of the twins’ lives.

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

Life is Strange 2-LIS2

By bigADMIN | | Comments are Closed | 9 novembre, 2018 | 0

Life is Strange 2

Two brothers Sean and Daniel Diaz, 16 and 9, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden and mysterious supernatural power.

Life on the road is tough and now totally responsible for his much younger brother, Sean begins to realize that his decisions will impact their lives forever…

Captain Spirit :

In The Awesome Adventures of Captain Spirit, you play as Chris, an ordinary 10-year old boy who dreams of being a superhero. Chris has a big imagination that will take him on all sorts of adventures, but on this particular Saturday something truly extraordinary will happen to him…

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Dishonored 2

By bigADMIN | | Comments are Closed | 12 novembre, 2016 | 2

Dishonored 2 and DLC, death of the Outsider

Takes your protagonist, Corvo Attano or Emily Kaldwin, to the coastal city of Karnaca where the choices you make will have significant impact on the world.

If you played the first Dishonored, why not play as Emily during your first playthrough of Dishonored 2? She’s the new playable character and has a completely different suite of supernatural abilities to Corvo.

  • Always look around for alternate pathways: side alleys, back doors, unlocked windows, overhead balconies, rooftops, tunnels (for rats), or waterducts (for fish).
  • Play through our little Tutorial to get a feel for the mechanics. It also sets up the fiction a bit.
  • Note that for almost all the combat moves, we’ve added nonlethal versions. (Combat choke, drop attack, slide takedown, et al.) You can play the entire game without killing.
  • Change difficulty whenever you want. If you’re an advanced player or really into stealth, play on Hard.
  • Give the stealth approach a shot. Sneaking, playing nonlethally, or even ghosting the missions adds even more tension and drama to situations.
  • Our stealth model is mostly based on enemy view cones and occlusion. Darkness only matters at a distance, making you more hidden. Up close, enemy facing and field of view matters most. (Stay behind them or behind something that blocks their line of sight.)
  • Don’t forget to lean! If your body is behind something like a wall, you can lean out to peek ahead.
  • Look up! Go vertical when you can, along ledges, rooftops, pipes, etc. You can often sneak past an encounter that way or find an alternate entry or path.
  • Unless you’re trying to get a Ghost Achievement for never being detected, resist the temptation to immediately load a save if you get busted while playing stealth. Play it out and see what happens.
  • Distract enemies with sound by throwing a bottle or setting an alarm clock.

A sound effect interview

Sound design by : Frederic Devanlay for Big wheels studio and Red libraries

Splinter cell Double agent

By bigADMIN | | Comments are Closed | 6 novembre, 2015 | 0

Splinter cell Double agent

Tom Clancy’s Splinter Cell Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft and endorsed by American author Tom Clancy.

The game follows Third Echelon Splinter Cell Sam Fisher as he assigned to go undercover as a convicted felon in order to infiltrate a domestic terror organization called John Brown’s Army (JBA).

Nominated as “Best sound design” at GANG and BAFTA Awards

Sound design by Frederic Devanlay for Big wheels studio and Red libraries

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